Jerome Poktre a écrit :Je viens de voir qu'ils ont sorti un mod "Formula Masters". Je sais pas trop si c'est la même physique que la Marussia, en tout cas c'est chaud du slip dans les virages.
J'ai installé mais pas testé, tu as vu l'image sur le site rF2, c'est la deco de la Force India, on dirait qu'ils n'ont pas eu les droit comme Marussia mais mis la deco quand même !
En fait ya plusieurs skins, dont celui de la Force India, Ferrari, Mercedes, Williams et Catheram. Il y a aussi une F1 qui fait la pub pour un site (http://igpmanager.com/" onclick="window.open(this.href);return false;)
Hello,
Il y a également une MAJ de la Skip Barber 2000.
La Formula Master est un mise à jour : la 1.47. Il me semble qu'il y avait auparavant la v1.0. http://rfactor.net/web/rf2/rf2dl/#lrp
Re: RFactor 2
Publié : jeu. 27 juin 2013 18:03
par Olivier Vignon
Et Silverstone arrive normalement cette fin de semaine !
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Update 16 (Build 240) Changelog (June 27, 2013):
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FEATURES:
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Doubled the number of upgrades a vehicle can possibly have.
Added some dynamic adjustments to weather-based road params
GRAPHICS:
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Fixed lagging road reflections.
Set HDR on by default
UI / HUD / Options:
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Computed rake in spinner so that both front and rear tires would be on ground.
Added progress bar to component download page
MODDING / PUBLIC DEV
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Fixed RFM spinner in mod mode exe to work correctly even without and “All Tracks & Cars” mod button.
BUG FIXES / OPTIMIZATIONS:
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Fixed auto-detection of controller on first startup (i.e. no player file exists).
Made parking box work when swapping drivers.
Added track signature variable to playerfile so that 2 different versions of a track can be selected and displayed.
Fixed launcher verify issue that was related to data.path being placed in the update.
Fixed one issue that could accidentally change the vehicle setup during a driver swap.
Removed some DX API calls which were interfering with desktop color calibrations – these should now work in full screen mode.
Quick fix for new lag problems when someone leaves a race.
AI:
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Fixed an AI slowdown bug that could prevent pace car from entering the track when called upon.
Fixed half second throttle lift when car detects a tire bounced off road (usually from a rumble strip) but otherwise no grip issue.
Fixed directory issues when using playerfile variable ‘Autocalibrate AI Mode=”1?‘, so that the AI can calibrate and use that knowledge in future races. (this is not a magic bullet to improve AI racing lines, but a simple algorithm that sometimes works to improve the line an AI will take.) Calibration files are located in the data directory UserData\player\Settings\*component name*\*veh_file_name*\ for the standard single/multiplayer game and in the proper GameData\Vehicles\… directory in Mod mode.
Roughly halved the cornering radius that can (among other things) trigger throttle lifts when sliding out.
REPLAY:
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Made replay monitor’s lap and sector info a little more useful when viewing in realtime (or near realtime)
Change to max # of upgrades changed the replay format, but in this case it was easy to make the replay code be backwards-compatible.
June 27 – Chevrolet Corvette C6.R v1.42
- New driver
- New animations
- Fixed inside windshield reflection
- Modified backfire
- Improved materials
- Refined tire wear model
June 24 – Lime Rock Park:
- Updated HDR profile
- Adjusted initial fog values
- Fixed missing GMTs
Avec apparition d'une version DEMO
Mise à jour de la Corvette, de la Skip et arrivé de Silverstone
Re: RFactor 2
Publié : sam. 29 juin 2013 11:14
par Olivier Vignon
coooooooool !
Re: RFactor 2
Publié : sam. 29 juin 2013 11:17
par vincent queudeville
doit on l'installer pour lundi ?
Re: RFactor 2
Publié : sam. 29 juin 2013 11:27
par Jerome Poktre
YodaWin a écrit :Avec apparition d'une version DEMO
Pour ceux qui testent la Corvette avec la demo et qui trouve la voiture étrange à piloter, c'est du au réglage de base qui est très mauvais. On l'a tous remarqué à la OKP, et d'autres ont aussi observé ça.
Morgan Morand a partagé son setup pour permettre de mieux ressentir la voiture:
Added 2 remaining drivers that participated in the Formula 2 2012 championship.
Mathéo Tuscher driver talent file and veh names did not match (thus loading default driver talent properties).
#14 Livery painting outlines removed.
#15 missing number and logo added to livery.
#27 added missing driver. With family wholesome livery.
Front wing end-plates are now detachable, along with some minor damage tweaks.
AI tweaks.
Small Camera tweaks.
Sounds have been tweaked, more specifically there are new more appropriate turbo dump sounds, and various tweaks to volumes and attenuations for certain samples. Also now using separate internal vs external attenuation for opponent vehicles (as made available from build 218+).
Low downforce (Monza spec) configuration now available (as an upgrade), including taller 6th ratio.
Front Ride Height now adjustable in 0.5mm increments.
Tyre pressure adjustable ranges now more accurate, and also set on a per track basis (assuming it's referenced correctly).
Accurate per track baseline setup.
Redesigned tyres from scratch (does not mean the car will feel completely different).
- Inclusive of build 146+ tyre wear and degradation.
Minor engine power curve fix and slight reduction in engine braking.
Aerodynamic tweaks to maintain a more accurate balance when using settings in between minimum and maximum values. Also slight increase to drag when running super low ride heights.
Graphics
Minor LOD distance tweaks.
Updated to latest spec shaders.
Updated to use latest rF2 driver model.
Re: RFactor 2
Publié : ven. 5 juil. 2013 18:35
par Carbo
Allez hop, au revoir RFactor2 (peut être à un de ces jour, on verra...) : Refund